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The few foes you can fight are some kobolds (near Drogan's home, in his barn and in the old farm). The village guards and dogs have already done a good job concerning the fleeing kobolds, and they can help you in case you cannot harm yet the few you'll find. |
Taking on a henchman Now have a look at the possible henchmen to help you: Xanos or Dorna. Though taking one is not an obligation, do not forget that they won't take anything from you - not even XPs, and that they might give you good advice, which is a novelty with SoU. You also can get rid of them anytime. A very good novelty too is that you now have access to your henchman's inventory. Through it you'll be able to better equip him/her and you can change his/her weapons range anytime by changing them in the usual slots. One last point: you can share your load with him/her! Mischa is not a possible henchman as she is supposed to defend Drogan's house. If your PC is not a warrior, you'll have nevertheless to manage with a sorcerer/barbarian or a rogue/cleric - but don't doubt, they are anyway far more sturdy as you are, even for a level 1! You can at once ask them questions about themselves. They won't be telling much, but it will give you a glimpse at their mood. If you have not done so already, explore the first floor (the apprentices' quarters), or more precisely have a thought about the four footlockers, each one in a room, considering that you have already explored your own. You might find some useful items, or at least saleable items, though opening your comrades' footlockers will make you shift to chaotic for one point each time, except for your henchman's. Mind that Xanos' is trapped (slowing you for a while) and locked, that Dona's is locked too (both have got their key in their inventory if you need it), and don't overlook the mysterious locker (no evil point) which holds rags and the top of a toy. You can now explore the main floor. Take a few things on the kobolds
remains if you have killed some and try the kitchen crates which hold
meat, fish, garlic and belladonne. You can also notice a devining pool
in the same called room, where any quest item you might have lost will
wait for you. As for Drogan's walking stick, it will give your PC an
electric shock and you won't be able to pick it (I haven't tried a magician
PC yet.) It is time then to get to Drogan's laboratory. |
Drogan's room and private quarters
There you will find potions of healing and healer's kits inside the
medical supplies chest, plus a few interesting items inside the miscellaneous
supply chest (quartz crystal, empty bottle, gargoyle skull, slaad's
tongue, etc.). Do not forget the two racks where you will find whatever
weapon or ammunition you need to equip you PC, plus some you can sell
later. But the most interesting "containers" are certainly
the grinder and Drogan's crystal table. At the moment, the grinder is
only what you see, but it might become even more useful later. |
You can either put the three adequate crystals inside the grinder and wait, or interrogate Drogan's Crytal table with the same items in your inventory. The result will be found inside the grinder. When you have found the Alchemist Cooking
Book, you'll also know how to create a useful item with a few ingredients.
As for any Easter Egg, see here |
If you have not done so already, inquire about Drogan's heath after Ayala. She will tell you that she needs three ingredients to make a remedy for Drogan. Those ingredients are a tressym tongue, some charcoal, some helmthorn berries. You should find them at the village herborist's. Outside we go now! When you bring her back the three ingredients, Ayala will reward you with 300XP and Drogan's health will get from "badly injuried" to "barely injured" though you still will not be able to talk to him. |
There is nothing to collect here, though the XPs you'll get by killing those kobolds can help your PC leveling up.. |
When you have freed her half brother, she'll be only "half happy" with his return! If you have kept Shadow Hart horns, Fiona will be able to create the Shadow Helm for 1000GP. |
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6. The Bubbling Cauldron Tavern
You aim is to deliver Mara, whichever way you choose to do so. I tried
a few: Freeing Mara will give you 200XP, plus 50GP from Lodar if no custommer has been killed (or 3 alignements points toward good if you don't take the gold). You can now ask Mara for the berries, which you'll find in a cookpot in the kitchen. You'll also find fish in a barrel and empty bottles, garlic and belladonna in a crate. If you have killed Hurc, don't forget to collect a dagger (vampiric regeneration) on his remains. If you now have the three ingredients, you can bring them back to Ayala and get your reward. Else, go at once to the herborist. |
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When you have fulfilled Piper quest without killing him, you'll get 200XP and Haniah will reward you 60GP. |
If you kill him, you'll get 5 point toward evil and you'll create a new problem for Haniah as people will be muttering. The only way seems to persuade him (you can try as many times as you wish, though some commoners might follow him after some unsucceeding tries) that he is needed in some other places like Silvermoon or Neverwinter. If you persuade him again that he has no need of money to travel, considering his call, he'll leave for nothing. Else it will cost you 10GP, but he will leave. You can now get back to Haniah to get your reward. |
Toman Bross's door in locked, but you can unlock it and get inside.
He cowered while the kobolds were in town, but he has something to say:
a Red Wizard came into town. The mayor was about
to throw him out of town, and the kobolds attacked right before this
wizard got an audience with the mayor. Toman can also tell you that
there is a halflings caravan down the road. Depending of the items you have, Szaren can also propose to buy the Dragon Egg (700GP or Szaren Cloak), the Mask (1000 or1200GP is you are persuasive), the Dragon Tooth (500/700GP) and the Mummified Hand (1000GP). Actually, if you are to sell any of them and you could not help Szaren open his shop, you might want to check the Hermit offers for these too. Mind the other two houses, they are empty, but unlocking their door will get you points toward chaotic. |
When you return to Katriana with the fortune
cards, she'll give you the key to Daschmaya's. |
You can test this wizard about the pratice of slavery in Thay, and ask him what he could bring, apart from trade. Then you can discuss the topic with Haniah at the Community Hall, and persuade her that the enclave would help defend the town with its guards, as Szaren promised. She'll agree and you'll get 200XP and 100GP when you give the news back to Szaren. After this he teleports back to Thay in order to get his goods, his slaves and his guards. |
When you enter the house, at least two kobolds are awaiting you. Nora's husband is definitely dead, you don't have to think long to know what to do. Pick up whatever you find on the kobolds remains - there must be a fluospar or an amethyst on them. You can now go upstairs, but maybe you should save your game before that. In the baby's room, a kobold is ready to talk with you. He wants a "shining gem" against the baby. I am afraid that you have only two safe ways to get the baby back: giving him the "gem" (he will take at random an aventurine, an amethist, etc before fleeing through the window), or maybe use persuasion - though I could not succeed with this with the PC I am trying at the moment. If you try to snatch the baby from him, he'll probably kill the baby first, except if your henchman is fast enough (attack mode required). Which will also happen if you take the line of dialog "I'd rather kill you and take the baby". Having the baby killed will get its mother to run away in despair. Else you'll have it in your inventory and Nora will run to you as soon as you get outside. Giving her back her baby will get you 200XP, plus 2 points toward good.
Facing Nora's house is another house which is empty. If you pick up the lock to enter it, you'll get 1 point toward chaotic, and only a small thing in a crate inside the house. |
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Now, for Daschmaya's caravan to get your reward for bringing her cards back. |
Mind that you have reached level 2 before leaving the village - which should be all right if you have fulfilled most of the quests in town. |