HIGH FOREST: ANCIENT HALL

2. J'Nah
3. Ancient libraries
4. Azith
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Undergroud Ruins

1. Introduction

When you first enter the place, the game plays a short scene. J'Nah's superior appears - a hooded woman-like creature - and asks for an orb. J'Nah answers that she has not got it yet, as she has been betrayed. The hooded figure threatens J'Nah with instant death if she can't get this item soon and disappears.


2. J'Nah

You'd better make up your mind before approching J'Nah as you'll get only two choices: killing her or working for her.

If you take the first choice, I hope you made a few preparations. J'Nah uses painful spells, and she's got with her three warriors, a hellhound and Quemozeng, a mephit-looking companion. If you have the flask of powder Tymofarrar gave you, throw it on her and she's get half her hit points down at once. If you made a deal with the gnolls, they'll come to help you too, chief Gishnak among them. When everything is finished (her death brings you 420XP!), you can pick up many useful items on J'Nah's body: a Phylactery of Ice (see below), boots of Hardiness+1, an amulet of Will+1, the Dragon Tooth, gems and her staff of Power. If the gnolls are dead, you can also collect some good weapons. (And you won't be able to get back to the Gnoll Caves with the rope. The Chieftain Cave will be totally empty.)

If you want to work for her - which means killing Tymofarrar - she'll give you a Phylactery of Ice which you can use on yourself to give you a better chance against him (it will turn you into a Frost Giant, but only near the dragon). And she'll also ask for the Tower item. You'll get no reward until you bring her back this item to her! - which is unlikely, I am afraid, as you need it to get to the following chapter.
Beware any confidence she could make about herself, she would decide that you know too much after that and you might have no time to prepare yourself for combat. They are interesting, though. Her name is Daemonfey and she is an elf bred to demon. She is looking for others like her because her aim is to destroy Alustriel.

3. Ancient libraries

The three adjacent rooms are empty, except for quite a lot of scrolls and some books in bookcases, among which the Tale of Rusty Mcfinger.
In the east library though, don't overlook a chest, and a desk which holds J'Nah's journal in case you have killed her before knowing anything about her.


4. Azith

This Will-O-Wisp-looking creature in the north library is asking for magic. Just cast a spell on it - even from a scroll if you like, or sing it a song, or let it choose a potion at random in your inventory, and it teleports you in the High Forest right in front of the Gnoll Caves entrance where an exact copy of it called Azath will be able to teleport you back to the Ancient Hall against the same 'price'.

 

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